Ahoy planeswalkers!
Jeez, I have not been on top of my blog lately! Part of it’s that I’ve been doing a little extra writing for Hipsters of the Coast–in addition to my latest Scry 5 going up as usual last Friday (this one featuring a crazy theory about what’s coming next in-story, based on upcoming set codenames), I wrote some previews for top teams in the Pro Tour Team Series heading into Pro Tour Amonkhet, as well as a post-Pro-Tour look at the top of the standings.
Alas, this has kept me from finishing this post about my beloved standard homebrew, which I really wanted to get online before the Pro Tour. I’ve been testing a new build of my red-green beatdown deck on TappedOut.net. I’ve found a build that I like; I think it’s going to give me a couple fun nights of standard, and I’d like to share my new build!
So, here are the things that have been on my mind in revising the deck. Sheltered Thicket and the other cycling dual lands tell me that it’s time to move in a slightly more midrange direction; come rotation, the allied colors aren’t going to have any fast dual lands (pending the rare land cycle in Ixilan). That may be just as well, though; there also just aren’t great one-drop options in red and green. Village Messenger just runs into Thraben Inspector too often, while Soul-Scar Mage, as much as I really like the card’s design, just doesn’t seem to do quite enough.
So, here’s what I’m going to do. I’m going to go over the cards I’ve added to the list, then I’ll show you the updated deck list and talk a little about how it’s handling.
I caved, y’all. I caved and bought an eight-dollar card. (Granted, I used an Amazon gift card from Christmas, which I had set aside for buying singles, to do so. But still.)
Hazoret is actually one of the cards I feel more ambivalent about from testing, but I like her in the deck overall, and I’ve been using her as a two-of. She seldom hits the table on-curve–usually I have some two- or three-drops I need to get into play first, and sometimes she gets stuck behind Bristling Hydras–but I think she still works as a curve-topper. Five power with haste and indestructibility is great and can ambush a careless opponent, and her ability to discard cards for damage can help me steal games where I stop being able to attack fruitfully.
Yup, this is a good card. I started playing this as a one-of, and I’ve bumped it up to two mainboard with a spare in the sideboard for annoying creatures like Scrapheap Scrounger. (It also hits a number of creatures in the Zombies deck.)
Khenra Charioteer is actually proving to be just what this deck was missing in the three-drop spot, where it has replaced Brazen Scourge and become a three-of. It didn’t even merit consideration in LSV’s constructed set review, but I’ve been really happy with what this card brings to the deck. Usually I don’t want to curve into this, but on turn four when I have an Lathnu Hellion in play? Or turn five, following a Bristling Hydra? Oh yeah. Exactly what I need.
The Khenra Charioteer has also finally brought me around on another card…
So, I was not bullish about the Greenbelt Rampager when Aether Revolt came out, but I’ve changed my tune now; after all, the card has shown up in the top eight at two straight Pro Tours! I just recently added this to my testing as a two-of, and I’ve already gone up to three–the ability to give it trample with the Charioteer definitely helps, I underrated how useful getting this kind of body into play on turn two can be, and its four toughness means it evades some key removal in the format compared to my early drops (although it is still vulnerable to Fatal Push).
Manglehorn is going to be a sideboard all-star for the next year and a half, sharing its whole standard life with Kaladesh block and all. I currently have one in the sideboard, but I think I want two–it’s so useful against Scrapheap Scrounger, Heart of Kiran, and Aetherworks Marvel.
Alright , so here’s the full current list:
CREATURES
3x Greenbelt Rampager
3x Longtusk Cub
3x Khenra Charioteer
2x Hazoret the Fervent
NONCREATURE SPELLS
2x Magma Spray
LAND
4x Game Trail
3x Aether Hub
1x Cinder Glade
7x Forest
6x Mountain
SIDEBOARD
2x Manglehorn
1x Magma Spray
1x Skysovereign, Consuls Flagship
Overall, this deck has one big problem: Aetherworks Marvel. As long as the Aetherworks Marvel/Ulamog combo is in standard, this deck will not be making waves beyond the LGS level. Vehicles is a little bit unfavorable in game one, but my sideboard targets vehicles aggressively–last I knew, there were two vehicles players at my LGS, and I’m hoping they are still on that archetype. Zombies is also a playable match-up that has felt fairly even in my testing. (I also kind of need all six pieces of artifact hate against Marvel: Manglehorn to make the Marvel enter tapped, plus a removal spell to actually destroy it.) I like Village Messenger as a control-killer–at the LGS level folks are more apt to play homebrewed decks that suit their tastes, and one of the chief standard stalwarts at my store runs Grixis Control–and I also think it’s good on the play versus Marvel (they only have one one-drop spell in Attune With Aether, so there’s a reasonable chance that a turn-one Messenger does a Goblin Guide impression). Akoum Firebird is also for grindier matchups. Devour is for planeswalkers (Gideon) and Skysovereign is for matchups where I just want to go a little bigger.
This deck has been doing very well against other homebrews on Tapped Out, and it’s competitive against other top decks in standard (apart from Marvel), which feels like a good place for a LGS-level deck.
So, that’s the current version of the deck! It’s not a huge force now, but I think it might be a solid tier-two deck at rotation (or even if Marvel/Ulamog proves too oppressive and gets banned), or perhaps even better. I don’t lose a lot of key pieces (Game Trail is probably the biggest loss), and with Marvel, Zombies, and Vehicles all poised to take big hits, Ixilan might see red-green return to standard relevance. I may have to take it for a spin in a standard side event at GP Providence in September.
Game Day doesn’t really jive well with my schedule this weekend, but I’m hoping to take this deck for a spin at a standard FNM tomorrow; if all goes as planned, I’ll report back soon with how it went!